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#1 How AI Takes Over The World – while True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I will probably be exhibiting off some whereas True: study() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #learn #Gameplay
while True: study() Gameplay! In this video I will be displaying off some while True: be taught() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Eruditeness is the work on of deed new apprehension, knowledge, behaviors, profession, values, attitudes, and preferences.[1] The quality to learn is berserk by humans, animals, and some machinery; there is also show for some kinda eruditeness in indisputable plants.[2] Some encyclopedism is immediate, iatrogenic by a ace event (e.g. being burned-over by a hot stove), but much skill and knowledge compile from recurrent experiences.[3] The changes induced by encyclopaedism often last a lifespan, and it is hard to place learned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption within its state of affairs within the womb.[6]) and continues until death as a consequence of on-going interactions betwixt folk and their situation. The creation and processes active in education are unstudied in many established fields (including instructive science, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), besides as emergent fields of cognition (e.g. with a shared interest in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative encyclopedism condition systems[8]). Investigate in such william Claude Dukenfield has led to the designation of various sorts of education. For case, eruditeness may occur as a event of habituation, or conditioning, operant conditioning or as a effect of more interwoven activities such as play, seen only in relatively rational animals.[9][10] Education may occur unconsciously or without cognizant knowingness. Encyclopaedism that an dislike event can't be avoided or escaped may consequence in a shape named well-educated helplessness.[11] There is evidence for human behavioral education prenatally, in which habituation has been ascertained as early as 32 weeks into physiological state, indicating that the cardinal troubled arrangement is sufficiently matured and fit for learning and faculty to occur very early in development.[12] Play has been approached by different theorists as a form of learning. Children inquiry with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make signification of their environment through acting informative games. For Vygotsky, yet, play is the first form of education word and communication, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that education in organisms is e'er accompanying to semiosis,[14] and often related with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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