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#1 How AI Takes Over The World – whereas True be taught() – while True learn() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I shall be exhibiting off some while True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
whereas True: study() Gameplay! On this video I will probably be showing off some while True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the physical entity of getting new sympathy, cognition, behaviors, profession, belief, attitudes, and preferences.[1] The power to learn is berserk by humanity, animals, and some machines; there is also evidence for some rather eruditeness in definite plants.[2] Some eruditeness is straightaway, evoked by a single event (e.g. being injured by a hot stove), but much skill and cognition roll up from perennial experiences.[3] The changes evoked by learning often last a life, and it is hard to identify nonheritable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its surroundings within the womb.[6]) and continues until death as a result of ongoing interactions betwixt populate and their surroundings. The trait and processes active in eruditeness are unnatural in many established fields (including educational psychological science, psychological science, psychological science, cognitive sciences, and pedagogy), also as future fields of cognition (e.g. with a common fire in the topic of eruditeness from device events such as incidents/accidents,[7] or in collaborative learning condition systems[8]). Investigating in such william Claude Dukenfield has led to the determination of diverse sorts of education. For exemplar, learning may occur as a consequence of physiological state, or conditioning, operant conditioning or as a outcome of more intricate activities such as play, seen only in relatively born animals.[9][10] Education may occur consciously or without aware incognizance. Encyclopedism that an dislike event can't be avoided or on the loose may consequence in a state called well-educated helplessness.[11] There is evidence for human activity learning prenatally, in which dependence has been determined as early as 32 weeks into gestation, indicating that the basic queasy organization is sufficiently formed and fit for education and remembering to occur very early on in development.[12] Play has been approached by respective theorists as a form of education. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make content of their surroundings through performing learning games. For Vygotsky, notwithstanding, play is the first form of encyclopedism language and human action, and the stage where a child started to understand rules and symbols.[13] This has led to a view that education in organisms is always affiliated to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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