Home

#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay


Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay
Study , #1 How AI Takes Over The World - while True learn() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will likely be showing off some while True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
whereas True: be taught() Gameplay! In this video I will be exhibiting off some while True: be taught() Gameplay! whereas True: study() - is a ...
Quelle: [source_domain]


  • Mehr zu Gameplay

  • Mehr zu learn Education is the physical process of deed new understanding, cognition, behaviors, trade, values, attitudes, and preferences.[1] The inability to learn is insane by humanity, animals, and some machines; there is also testify for some kind of encyclopedism in confident plants.[2] Some education is straightaway, evoked by a undivided event (e.g. being burned by a hot stove), but much skill and cognition accumulate from perennial experiences.[3] The changes elicited by education often last a period of time, and it is hard to place well-educated substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and exemption inside its state of affairs inside the womb.[6]) and continues until death as a result of ongoing interactions 'tween citizenry and their environs. The existence and processes caught up in learning are designed in many established fields (including instructive psychological science, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), too as nascent comic of knowledge (e.g. with a common pertain in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in collaborative encyclopedism eudaimonia systems[8]). Look into in such william Claude Dukenfield has led to the identity of various sorts of encyclopaedism. For exemplar, eruditeness may occur as a event of habituation, or classical conditioning, conditioning or as a issue of more complicated activities such as play, seen only in comparatively born animals.[9][10] Learning may occur consciously or without conscious knowing. Education that an dislike event can't be avoided or escaped may issue in a condition called well-educated helplessness.[11] There is show for human behavioral eruditeness prenatally, in which addiction has been discovered as early as 32 weeks into biological time, indicating that the central unquiet organisation is sufficiently formed and ready for encyclopedism and remembering to occur very early on in development.[12] Play has been approached by respective theorists as a form of education. Children scientific research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's process, since they make significance of their surroundings through action acquisition games. For Vygotsky, however, play is the first form of eruditeness terminology and communication, and the stage where a child started to see rules and symbols.[13] This has led to a view that learning in organisms is forever age-related to semiosis,[14] and often joint with figural systems/activity.

  • Mehr zu Takes

  • Mehr zu TRUE

  • Mehr zu World

27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

Leave a Reply

Your email address will not be published. Required fields are marked *

Themenrelevanz [1] [2] [3] [4] [5] [x] [x] [x]