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#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I will be showing off some whereas True: learn() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
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whereas True: study() Gameplay! In this video I might be displaying off some whereas True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Learning is the physical process of exploit new sympathy, noesis, behaviors, skills, belief, attitudes, and preferences.[1] The ability to learn is demoniac by mankind, animals, and some equipment; there is also show for some sort of encyclopedism in certain plants.[2] Some education is present, iatrogenic by a undivided event (e.g. being burned by a hot stove), but much skill and noesis roll up from repeated experiences.[3] The changes induced by eruditeness often last a time period, and it is hard to distinguish learned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity inside its surroundings within the womb.[6]) and continues until death as a consequence of current interactions between friends and their state of affairs. The trait and processes caught up in learning are studied in many constituted comic (including instructive science, neuropsychology, psychonomics, cognitive sciences, and pedagogy), also as future fields of cognition (e.g. with a common interest in the topic of education from guard events such as incidents/accidents,[7] or in collaborative encyclopaedism well-being systems[8]). Explore in such fields has led to the identification of assorted sorts of encyclopedism. For illustration, encyclopaedism may occur as a event of physiological state, or classical conditioning, operant conditioning or as a consequence of more convoluted activities such as play, seen only in comparatively rational animals.[9][10] Encyclopedism may occur consciously or without aware incognizance. Learning that an dislike event can't be avoided or at large may outcome in a condition named learned helplessness.[11] There is evidence for human behavioural eruditeness prenatally, in which habituation has been determined as early as 32 weeks into maternity, indicating that the cardinal anxious arrangement is insufficiently matured and primed for education and remembering to occur very early in development.[12] Play has been approached by several theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make significance of their situation through and through musical performance acquisition games. For Vygotsky, nevertheless, play is the first form of education language and human activity, and the stage where a child started to realize rules and symbols.[13] This has led to a view that encyclopaedism in organisms is e'er affiliated to semiosis,[14] and often joint with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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