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Groups urge U.S. to probe ‘loot field’ on Electronic Arts online game


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Teams urge U.S. to probe ‘loot field’ on Electronic Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to research video game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges players to spend more cash while taking part in a well-liked soccer sport.

The teams Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Commerce Fee to probe the EA game "FIFA: Ultimate Group".

Within the recreation, gamers construct a soccer crew using avatars of real gamers and compete towards different groups. In a letter to the FTC, the groups mentioned the sport normally prices $50 to $100 but that the company pushed push players to spend more.

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"It entices gamers to purchase packs looking for special gamers," stated the letter despatched by these groups along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot boxes, are packages of digital content material generally bought with real cash that give the purchaser a possible benefit in a game. They can be purchased with digital currency, which can obscure how a lot is spent, they said.

"The probabilities of opening a coveted card, such as a Player of the 12 months, are miniscule until a gamer spends hundreds of dollars on factors or performs for 1000's of hours to earn cash," the groups said within the letter.

Digital Arts stated in a statement on Thursday that of the game's thousands and thousands of gamers, 78% have not made an in-game buy.

"Spending is at all times non-obligatory," a company spokesperson said in an email assertion. "We encourage the use of parental controls, including spend controls, that are out there for every main gaming platform, including EA's own platforms."

The spokesperson also mentioned the company created a dashboard so gamers would track how a lot time they played, what number of packs they opened and what purchases were made.

The FTC, which goes after corporations engaged in deceptive habits, held a workshop on loot bins in 2019. In a "staff perspective" which followed, the company noted that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Trust Principles.


Quelle: www.reuters.com

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