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Groups urge U.S. to probe ‘loot box’ on Electronic Arts video game


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Groups urge U.S. to probe ‘loot field’ on Electronic Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #game

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to research online game maker Electronic Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more cash while enjoying a popular soccer sport.

The teams Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Commerce Commission to probe the EA recreation "FIFA: Final Workforce".

Within the game, players build a soccer group utilizing avatars of actual gamers and compete in opposition to different groups. In a letter to the FTC, the teams said the sport normally costs $50 to $100 but that the corporate pushed push gamers to spend more.

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"It entices gamers to buy packs seeking special players," mentioned the letter despatched by these groups along with the Shopper Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot containers, are packages of digital content material typically bought with real money that give the purchaser a potential benefit in a game. They are often bought with digital foreign money, which can obscure how a lot is spent, they said.

"The possibilities of opening a coveted card, reminiscent of a Player of the Yr, are miniscule until a gamer spends hundreds of dollars on factors or plays for 1000's of hours to earn cash," the teams stated within the letter.

Digital Arts said in a statement on Thursday that of the game's millions of gamers, 78% have not made an in-game purchase.

"Spending is at all times elective," an organization spokesperson said in an electronic mail statement. "We encourage using parental controls, together with spend controls, which might be accessible for each major gaming platform, together with EA's own platforms."

The spokesperson also said the company created a dashboard so players would observe how much time they performed, how many packs they opened and what purchases were made.

The FTC, which matches after corporations engaged in deceptive habits, held a workshop on loot packing containers in 2019. In a "workers perspective" which adopted, the company famous that video game microtransactions have become a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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